[February] Review of this month (Pixiv Fanbox)
Content
Review of the Month
・TatsumakiMachinePart2
・63 videos on request.
This month I posted Part 2 of the Tatsumaki Machine series that I posted last month. For the first time, I tried to incorporate camera work into the video.
Animation Progress
Currently, a tickling + outdoor exposure + extra thick dildo anime and a limb bondage + clitoral & urethral torture anime project are in progress. The beginning of this month has been especially busy for me with the submission of TatsumakiMachinePart2 and digesting requests.
The animation of tickling + outdoor exposure + extra thick dildo is about 60% complete. The overall structure of the animation has been decided, so now I have to work on improving the quality of the motion. For Part 2, I'm thinking of a composition where I can add some foot blame. The character has not been decided yet.
The animation of limb restraint + clitoral & urethral torture is about 15% of the way through. I made a loop animation of about 10 seconds to take a break. I will insert this animation if there is a delay in the release of the previous animation.
I have no plans to make TatsumakiMachinePart3 at the moment because I have already done most of the things I wanted to do in Part2.
Schedule for next month
In March, I aim to complete a tickle + outdoor exposure animation. Our goal is to post by the middle of next month. This may delay the digestion of requested videos. If it looks like I will not be able to complete it by the middle of next month, I will post the aforementioned loop animation first.
As for the schedule from April, I will definitely be busy and the aftermath will affect our activities here. Therefore, there is a possibility that I may shorten the video time or prioritize requests for existing characters. For now, I will try my best to maintain a pace of at least 1~2 videos a day and one new video.
digression
This section discusses the issue of hair penetration and the Dynamic Bone. The hair in the video is dynamically controlled by a mechanism called Dynamic Bone, which is a useful feature that allows the expression of swaying without keyframing, as in the case of limbs.
However, the Dynamic Bone is not very good at creating movements that interfere with other objects. An example of this is when you make the body lean forward and the hair goes wild or goes through the body. In my works, TatsumakiMachinePart2 and Toga Part3, it is difficult to control the hair arbitrarily. The longer the hair, the more likely it is to penetrate, and even with the same length, the ease of control varies considerably, which is a source of concern when making movies.
There are several countermeasures to prevent hair penetration, but recently I have been exploring the possibility of controlling hair by adjusting the collider, which is a hit detection system. Specifically, by adjusting the collider to be larger than the body, I'm preventing the hair from penetrating easily. However, this method is not a panacea, and often interferes with the hair more than necessary, resulting in an unnatural shape.
However, hair control may have to be tacitly accepted if it interferes with erotic expression; in the case of TatsumakiMachinePart2, I ignored hair control for the final composition of the video. But from now on I will learn a little more about Dynamic Bone and research if it is possible to control hair penetration in any motion.